Bevel inside extruded geometry the right way?

How can I bevel this inward extrusion, without getting too sharp polygons or ngons? Ending up with clean typology and nice smooth shading?

Would really apreciate some feedback!



use the Smooth by Angle & Bevel modifiers:

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When you use ARC as Miter Inner option you’ll get ngons.
To fix you need a destructive workflow applying the modifier.

Also, it worth watching this BlenderBob very little video (read also the comments).

thank you very much!

Thank you!