Bevel is making the edges kinda wacky, anyone know the reason?

All I have done is extruded a single cube then applied the Merge by Distance thingy

I bet that normals are not all pointing outwards as I look at your screenshot.
In edit mode, select all faces. Then press shift+N to calculate the normals outside.
(Or go to Mesh > Normals > Recalculate outside)

The reason this happened, is that you didn’t extrude properly. When extruding for such as in the screenshot, you select one face, not four.

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Your a god, thank you :smiley:

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