Bevel making terrible corners

Hello everyone, i was building a box and wanted to bevel its edges, but when i went to do so, the beveled corners turned out to end pretty ugly, they weren’t perfectly round corners but had like a waev shape to them. i tried beveling a regular cube and it worked fine. i thought it might have been the topology of my box, but redid it, and it still didn’t work fine. here i upload some screenshots of it as well as a .blend with the box with beveled edges, as well as the same box with regular edges, and a box with no inner faces. all 3 present the same problem. I’ve already applied the object transforms, and nothing.

you can see in the picture called good bevel how the lines follow a smooth curved path. on the others, i marked with red dots how the lines don’t follow a smooth curved path but start straight then abruptl curve, causing an unwanted appearance.

thank you vey much!

bad bevel.blend (743.8 KB)

How does the unbeveled mesh look like?

Hi.

Did you try using the new miter options at all? The default is ‘sharp’, but if you were to use patch or arc, the result should be far better.

Better yet, if possible, use the bevel modifier for your bevel needs instead, as it has the option to harden the normals for a very clean look.

hello, the original mesh can be seen in the .blend. it’s basically a cube with some extra edge loops, topologically.

i did try all of the new bevel options, changed profile, sharp, arc, patch, changed the inner thing too, used the C option, harden normals, nothing did anything useful.

i also tried the modifier, but no matter what settings i moved, the bevel edges would be too small. i remodeled the mesh and still have the same issue on a new file /mesh from scratch.

thank you for yor replies!

You will only get a good sphere-like corner if you have a “cube-like” corner – that is, three beveled edges into a vertex, and if there are more edges, they have to be in the same planes as the beveled edges. I can’t look at your .blend right now so can’t tell if it fits that pattern.

i gave it a try, first, i cut all the faces that were touching the corner, then i made sure the 3 corner faces were flat relative to the axis perpendicular to them by having the face selected, for example, top face selected, s z 0 and so on. and this was the resutl, still a bad corner D:

If anyone happens to know anything about this, any help on how to solve this problem would be really appreciated :slight_smile:

Check the face normals of your objects, they are flipped. You need to make the bevels again.

thank you! thank you very much, i never thought of that, just flipped them so the normals were outside and it worked! :smiley: