Bevel Object- Corners

Hi,

I have a curve profile and a curve path for a concrete parking curb. The corners of the curb are tapering. I would like them to be square/ 90 degree turns. Any way I can achieve this. I am not sure why they are not square.

Limitation…

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go and make it square :laughing:

Well, yeah. :grinning: I was looking for the lazy option.

Set the bezier shape to 2D in the object data tab

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Yeah, 2D curves have a perfectly even thickness and don’t taper.

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The only problem with that, in my case, is that it flattens out the curve. My site model has a lot of slope and I need to retain it. I fixed the corners manually.

3D curves with even thickness would be a nice feature request on right-click select. We need them.

Hi there,

I am involved in addressing this issue in Blender (for now in Geometry Nodes only as of v3.5). This is still in development but closing in on a solution and that’d be great if you could provide some feedback here: Blender Devtalk / Curve to Mesh - Even Thickness

Thanks in advance!