Bevel : the bevel is flat instead of curved

Hi there,

I’m encountering an issue with the Bevel tool in Blender 4.1. When I apply it to an edge, instead of getting a smooth, curved border, the shape is divided into flat segments. I’ve attached screenshots for your reference.

I’m eager to find a solution to achieve the desired curved effect. Any guidance or suggestions would be greatly appreciated.

Thanks,
Ganesh

Moved from Blender Artists Website Support to Modeling

  • Don’t forget to apply scale before beveling.(Select your mesh, CTRL+A, apply scale)
  • Check the normals of your mesh, flip them if needed.(Select your mesh in edit mode and SHIFT+N)
  • Check the bevel shape amount, it should be 0,5 by default.

Hope these helps.

Welcome :tada:…

you properly have not merged the tip of your flash like on the left side here :

Hey, I checked all that you mentioned. They are same as you said. but it it not fixed/

Hi Okidoki,
are you talking about this? I want to work on all quads, so I’m not merging these vertices. Can you help me fix this issue?

Yes, you…

…so merge them (select the one at the larger arrow them at the smaller and press M → A last and repeat accordingly on the back side).


Hi i have tried it but it it still the same

Hard to tell about the topology with that image… but if you have also some “steps” in the parts thenyou have to check if they aren’t too small so the bevels does “overshoot”.

flash.blend (114.8 KB)

I get it now,

I have tried with another Cube , it worked. feel the problem was with this mesh somehow, but could understand what is that problem.

Btw, thankyou so much man.

Thanks Arthovis. This works for me. Did this issue happening as well in older versions of Blender? i don´t remember having to do Ctrl+A after scaling for beveling later on.