Article about where Blender 2.8 goes in the next few months.
Hah, beat me to it. I was just going to post that, but couldn’t find it.
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I see something odd in the task list. There is an entry for workbench volumetrics. Workbench is meant to be built for performance instead of looks, right? Why would it need volumetric effects?
I think it is more about the smoke simulations, it is possible to see is well in Blender 2.79 and even before, so it has to be the same in Blender 2.8, even in the Workbench, and it is not really possible right now, even in EEVEE I think it is a bit limited (maybe it changed since the last time I tried).
Oh I see. I guess that makes sense. I didn’t think of that.