Hi everyone!
Is there a way to avoid the UV stretching over a bezier curve? I’m using the option “Use UV for mapping” under Texture Space menu and the UV option in the Texture Coordinate node. I’m trying to make a street and as you see the UV stretches depending on the distance between vertices, which in may case is specially problematic for the curves (I’m trying to make a road for a game).
Does anyone have any clue what could I do to make the UV mapping independent of the distance between vertices but that continues to follow the curve’s form?
Thank you