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Bezier curve's UV stretching
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helluvamesh
(helluvamesh)
March 14, 2019, 6:21pm
4
Convert the curve to mesh (alt + c -> mesh from curve)
select one face, move the for verts to different corners of the 0-1 uv space
unwrap this face
select the whole mesh, the previous face is now the active face
unwrap with ‘Follow Active Quad’
Eelh's - Sketchbook
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