Hi, im doing a sculputure my dad did , in 3d , but the problem is , i did a bezier curve , then extrude it , and add a litle bevel . now is done and i want to uv map it , is there a wy to uv map it without converting it to a mesh ?
i though this was not possible so i convereted it to a mesh but the result is an ugly mesh wich i think is so dificult to uv map ,
is there a way to convert a extruded bezier and get a regularmesh , not this mess ?
thanx man for the info , i did it , but now i got a new problem , when i unwrap it the beveled part gets separated from the side part , i want the bevel to be part of the side parts , i’ve tried diferent mark seams but still get the same result , do you know how can i fix it ?