BG Character Comp - Warrior

I decided to try my hand at character modeling.

Had all day to follow a basic head model tutorial and start adding some sculpting.

Most up to date versions



Modeling a human is much easier than modeling a dragon, a cougar / puma, and a few other things I’ve been practicing on since last posting. At least there’s a lot more easier to reference images to use.

Oh and that was just a few hours work - the joys of having a day off to play.


As said, human modeling is so much easier than animal modeling. And yes, this is my own work. I started out with a rough body - took maybe 6 hours on Thursday to complete [the fun of snow days and schooling, no class]. Followed a few head tutorials and hand tutorial.

And have just been adding since.


Slight more detailing. These are all just 250 pass render view shots.


Close up of the face. I’m thinking either older or just weary sort of soldier. Probably won’t change much else to the face unless choose to do a bust image.

wich type of character are you going to creat? is it a surprise? :stuck_out_tongue:

Sort of. Am undecided but going sort of warrior / war based.


I think this is more or less a finished sculpt right now. Might add more as I go but don’t want to do too much on the body right now.

cool!!but we need to see the topology i think it clean

If you are talking seeing the wireframe I am currently at school - medical field, all my 3D art / sculpting is self taught - and won’t be home to my model for a few hours.

Tempted to try a somewhat different approach to the original idea. Not much detail yet to the additions as not sure if keeping them.


And a front view shot. If I keep them, they will have to be bigger. A sleep on decision I think.

Decided to keep the horns. He’ll either be a demonic thing or something else entirely - an old greek legend. Bit of girth added to the horns.




The second pic looks a tad rough as there is a few overlapping verts that need to be straightened out.

Hey…love the direction you are taking him…one small crit would be the direction the horns are exiting his scull. From the side it looks awesome but from the front you could try exiting them slightly more skew to the sides instead of straight back.

I adjusted the horns a bit as per suggestion. I have some finessing to do but.



Also included another’s [Doris] suggestion to enhance the jaw, probably too much

Ah horns more or less done. Might add more texturing as I go, after all am undecided if I’ll ridged them like real ram horns or something else.


I am going to have to adjust the ears as they look to be touching the horns on the frontwards shot - they actually are not



The wings were something I did a while ago, probably when I started blender almost a year ago, as I was attempting to make something… a demented butterfly??? seeing as the file was saved under butterfly - I keep all my old files just in case there’s something I can use. I resized them and added the basic outline of “fingers” following the oh so traditional bat-wing look.


Again another sleep on decision as they are not even attached to the body right now.

I’m also torn between keeping the mouth closed or to open it - and if open if it has human teeth or more animalistic. Choices.

i would say may like an evil grin with yellow sharp teeth, or something like an open biting form.

I’m so envious. You definetly have a lead on me.

Just some random ideas.
It might be the camera angle but the wings seem way to small.
The abs look good, but they could use some refinement.
Some ridges on the horns and skin ridge around the horn might make it look even better.

Keep up the good work.

Hey… Love the way the horns come out the head now but macktruck6666 is right. A ridge where they exit will sell them even more. The wings are a nice addition…not sure how many flying horned creatures I have seen around…so that’s cool! I would just adjust the tip of the wing to form more of a point…currently they don’t look aerodynamic enough to get him off the ground. They probably are to small also but making them to big might create problems later when posing your character…but that can be taken care of. He is coming along great!