It’s been a while sense I’ve really used blender, even if I never was that good at it to begin with, but I started this project to get “back in” so to speak. The fact that there’s a contest going for characters is just a happy coincidence that will hopefully push me to make more of this then I was going to.
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So, a little catch up to where I’m at. I started this off as just another of my fun little study projects. Which I do because I don’t typically trust myself with finishing larger projects. I did just the hand and sleeve, because her dress is amazingly shiny. (and hands are a big theme in Frozen)
While I was thinking about doing a background for it I made this image. Now to keep that composition it, obviously, needs a full character rather then just the hand/arm I have. (kinda missed the point of a background. You beginning to understand why I don’t trust myself with “large” projects yet?)
And that is how I started with this character, completely backwards I know, but eh, I guess I’m just special. :no: So now I’m going back to the proper starting point of a human character, the face.
So my first question that I will share with all of you is regarding my old nemesis; the eyes.
I’ve noticed that she doesn’t have any Caruncula lacrimalis. There are some shapes that allude to it, but essentially it’s not there as you can see in my reference pictures below. So my problem is, how do I fill that gap?
Just moving the skin back to met the curve of the eyeball doesn’t work, it’s too far back and looks all wrong.
I thought about increasing the size of the eye in general, (again) but my initial test on that extreme of a change didn’t really work.
Do I make the eyeball non-spherical? Would a lattice or something even work to push the eyeball forward there?