In EVERY 3d game i’ve played, 3rd or 1st person, the charecter moves up slopes fine. just like walking on a flat plane only going up along the slope, of course. But I havnt been able to do this in blender. I’ve tried DLoc, but that just either goes through the hill, or goes in partially then jumps back up a ways. (it does go up the slope, just jumps and shakes a lot)
I switched to linear force. That works a bit better, it still jumps a bit though. That is NOT what I want.
In addition, if I were to stop going up, I just slide back down. Thats not right.
I tried using sumo but gravity wont work for some reason.
Also while using LinV in bullet, going down a slope, I just move STRIAGHT ahead. not down the slop. striaght. I wont fall down due to gravity untill I let go of the button. Why?
Whats wrong with collision detection? When I move up to a wall, with dloc, or linv, it jumps and shakes. Then goes through. In any game i’ve played, it does neither. How can I prevent these things in BGE?
for now these are my major problems. Any help please?
Hi.
I readed somewhere ( I don’t remember where ) Erwin saying that he will create in future a collision object ( probably an Elipsoid one ) that it will be the best to be used for characters. Right now we don’t have something like this. The bigest problem that I came thru is that as the object moves ( say a circle ) the local coordinates are changing, so the preveus front is becoming something else. I don’t know if you found a trick to overcome this.
There is a sample of first person shooter at the engine_physics_demos located here: http://www.blender.org/cms/Game_Engine___physics.756.0.html
but soon you will realise that the object is flying ( no good).
Erwin said that the best place to post Bullet specific problems with Blender is his site: http://www.continuousphysics.com/Bullet/ under the forum area there is a part named “Blender with Bullet Physics”