I’ve been Googling this for ages and pored over the forum but can’t find a working answer…
I’m trying to change the camera shift values based on the camera’s distance from a center line (in this case, simply the Y axis), so I’m trying to write it as a function of the camera’s x-position. Since the shift_x and shift_y parameters don’t seem to be exposed, I’ve read that you need to change the camera projection matrix.
I tried following this: http://wiki.blender.org/index.php/Doc:2.6/Manual/Game_Engine/Camera but that doesn’t seem to work.
Would really appreciate any pointers or help for how to deal with camera projection matrices properly!