BGE cannot spamming VFX propperly

Hello, I had an issues on my game using bge in blender 2.79
The game has limitation on render system somehow ( unlike UPBGE 3+ ), in this case the problem is I cannot spamming Light object as duplicate intances by add object logic, that look the same on Animated texture if spamming by add object logic, but in a different way.

  1. I was Animate a fireball with light and speed, The light cannot be duplicated as the new one is spawned, so the older light is turn off or perhaps simply move into the new one, this is definetelly engine issues, so I wonder retro game manage to suceed :frowning:

  2. The animated texture play as the library play/time line/real time, so spawning will follow the texture data in the library no matter the new one is spawned then some are just started at random frame, even though I already done it perfectly using another way by replace mesh and python, so ended up increase logic traffic :frowning: