BGE Developing


I hoping to begin contributing to BGE throughout the development of a small project baring I can find a solution to locking up game specific source while still abiding to the GPL.

Is there a central place to determine what features/issues are being worked on so that I’m not reinventing the wheel?


Hmm. This is tricky. In anycase, you can check the website, but i’d also recommend talking to the likes of @Moguri and @kupoman, for they contribute regularly to the Blender Trunk, and therefore are likely to know what’s happening in such an area as yours!
I don’t know of any development work for Game Source that actually modifies the runtime…

Thanks for the references. I’ll PM the members you suggested with a more detailed explanation of my project and its status.