Can someone tell me how to properly load a map from an external .blend ? I want to load a map into the current scene and then, later, be able to liberate all the memory and space before libloading another external .blend. I don’t want to load everything at start.
I tried to pause the scene before libLoading a new .blend … it crashs
I tried to libFree a .blend (i loaded when booting the game) … it crashs
The only thing that seems to work ok is to Libload at boot.
I think this field in Range Engine is a complete mess and badly documented … what is the parameter “Data” ? We don’t know how we add .blend with multiple scenes … Can Range/Upbge put some order and finally understand that a game engine is meant to handle many maps and not only about sketching some pbr materials on balls ?
If i put everything in my main .range file and try to use addScene that stuff is useless since it has the camera lost … so except adding a Scene as overlay, adding a background or setting a new Scene is completely useless … no ?