Downloaded the game, played it, died a lot (only 7 bullets?!) but eventually found Samantha, it’s a good game, but I agree with Monster
Also I had to change the shoot button, how am I supposed to use wasd + right ctrl + mouse? (I don’t have 3 hands!)
You don’t need 3 hands XD
Its just WASD to walk, F for flashlight and Ctrl to shoot.
I know that music doesn’t fit the atmosphere but its from the movie and helps to connect the game to it.
This looks aweome but the download link is broken , i realy wana play.
Thanks, I checked the download link and it works fine, try again.
I was almost positive that this game would run slowly, but it didn’t!!For once, I was able to enjoy a high-quality game that ran at a playable speed :]
It was fun, the walking animation is cool and I love the music!!
But it was pretty hard… couldn’t find the damn dog :[
Thanks for calling it a HQ game
I actually had to write a script to move the lights to nearest windows because it was too slow.
The game is intentionally hard because I couldn’t make a big long game. There is one way trough the building that you can go without getting seen, any other way is harder.
I’m glad you liked the music, its the song from the movie !
This game lacks ammo cartriges that you can find.I think it would be funner with them.Especially because it is so dark.
The lack of ammo is because in the movie the character has to save ammo, and the dark is because its a place where the Dark Seekers hide
I think it is a good game. The game transfers the dirty and bleak atmosphere to the player pretty well. Highlight are the very good models, textures and animations.
The only thing that does not fit is the choice of the music . It seems a bit contrary to the rest of the game. The sounds on the other hand are very good.
Over all a very good game with a nice level … I didn’t find the dog either, ran out of amo and accidently switched off the light ( twice)
Thank you very much. I wanted to add some grass and stuff on the ground but there was no time.
That song is from the movie, I tried to make it quieter than other sounds to avoid distraction.
You can see the dog in wireframe mode and then play again.