Hey! I’m new to BA and the Blender Game Challenge sounds awesome, so I’ll toss my entry into the lot. I won’t have much time to work on it so we’ll see how far I get, but I’m choosing a simple game.
Petal Plucker will be just that: Pluck the petals from the flowers. You play versus the computer and try to be the one to pluck the last petal. The player and the computer will take turns picking petals, and you only have a certain amount of plucks at a time, so use strategy! I’ll hopefully add in some interesting variations to spice up the gameplay too.
Here’s my procedural flower I just made with random color and number of petals:
The gameplay is basically done, and I’ve added the basic skeleton of a GUI and a scoring system. The AI is pretty dumb right now, so I need to work on that too.
More updates to come!
UPDATE: SO the game is done. Tomorrow’s goal will be to play test into the ground and tweak variables as needed to balance the game and make it more manageable.