HI everyone
although i cant win the contest I still wanna take the challenge.
And iv had the idea of a game based abound the boy who cried wolf story for a while. will play top down like Zelda and zoom in on bushes shaking, where the player has to decide weather to call for help or not , if they call and its a wolf they get credibility of its a chicken or a squirrel or something they get minus cred and help might not come as fast or at tall the next time .
Its a survival game , kinda like “don’t starve”, but nowhere near as complex.
UPDATE:
So i kinda got it finished , not exactaly what i wanted it to be like but it kinda works.
Heres the downlaod :
Controls:
w,a,s,d to move
space to call your dad for help
If you call when a turkey is encounterd, you will lose credability with your dad. If you call wrongly 3 times u will lose.
If u dont call when a wolf is encounterd you will lose.
Collect 5 turkeys to win.
Here’s what iv got so far, its just testing 8 directional movement and collisions using the character setting.
Not go much fourther , made a placeholder character and animations, and testing out a knitted wool art style. Sadly as you can see by the framerate my laptop cant handle any type of realtime shadows, but i might play with limiting the framerate to match a stop motion if it was made in wool , or just going for 24fps to make it look like film or 25 to make it like tv , I’l see how it goes.
And that green grass looks too blue on my second monitor
A couple hours later:
I think this style could work , i added a 2d blur to soften the edges, might look into bloom 2moz, and i limited the fps to 25, it slows the movement , and makes the jumpy 8 directional movement fit better as it matches the jumpy frames more.
Ye im thinking like a pokemon style thing where u see the sillowete in the grass and bushes shake , and u have a cretin amount of time to gess weather it is a wolf or not.