Hi @deeempa89, I haven’t seen you around on the forums before.
First of all, I have to agree that it looks beautiful. The visual concepts are amazing.
The game was very difficult though, unless there’s some trick that I couldn’t get, it might be impossible…
It’s important to get people to play test your games, because if it’s too easy, it’s just not fun, and if it’s too difficult, all your hard work will be lost because no one can get to the end. By hacking the player’s movement speed I was able to play through… but I’d recommend making the game a little easier, before battery puts it in the Games Pack for BGMC 16, or most people won’t get past the first guard and they won’t get to experience all the great stuff you’ve put in to the game…
I would say that the main problem is that the guards move too fast (or the player moves too slowly). Also the being-a-statue thing doesn’t always work, and it’s hard to know why. The camera angle is a bit restrictive so I don’t know when the guard is coming sometimes.
I thought the game was well made and the checkpoint system worked really well. Good job on that one. There was an issue where the balance meter didn’t get removed when I died, but overall, I thought the balance idea was really well executed. The animations were great.
There might also be some people who don’t use WASD, for example if they have a European non-querty keyboard, so you might want to include extra keyboard controls next time.
Anyway, good luck with the competition!