The object of the game is to explore the map and find treasure. The biggest treasures are guarded by enemies. Enemies will carry a small amount of treasure. In split screen multiplayer mode you will compete against other players. Foes can be fought or sometimes avoided.
Exit the game by leaving on your boat (or another players), your ‘booty’ is then counted. Game finishes when all players have exited or die.
My game is mostly feature complete, but it really needs nicer menus and better AI. I also still need to create a large enough explorable ‘level’ (and models!) to really hit the theme.
I’m creating this with Upbge but I’m only really utilising the better joystick implementation.