shooter.blend (696.9 KB)
https://drive.google.com/open?id=193l7rjs2ZP__BVy8vlgP8Nc7OL6EQub2
The green gun looks like a lot of fun. You should make one where the balls can bounce off walls or objects and explode somewhere else
they are really just placeholders as I make it more flexible
I don’t know how far I will go into mechanics but I was thinking at least quake level stuff
(weapon types / ammo / enemies / keys / buttons / doors etc)
no GFX yet but here is shotgun shell switch
Looks like you’ve got a bunch of the core mechanics coded up! Pretty cool for this early in the Jam. What’s the story/environment going to be?
going for a fast past shooter with some puzzle elements but nothing too serious,
mostly about the FX / explosions I think
ok A* is done !
wrote the implementation based on red blob games A*
Literally we’re already on UPBGE 0.3.0’s Early Pre-Alpha Builds ok i think that this should be made clear on the UPBGE Website we’re not going to UPBGE 0.3.1 Until 3.0 has been officially released to the public by next year !!!
but @BluePrintRandom change the Blender 2.8 splashscreen and make it officiall that its an UPBGE build 0.3.0 !!!
Fred/K.S
3rd video link is invalid
still processing*
just came out the oven
Should I delete my post (?)
Izok leave it if you feel like it
I don’t n know what to say anymore I’m speechless I feel like I’m wasting my time. (honestly)
F*ckin awesome Work buddy !!! @BluePrintRandom
Fred/K.S
Thanks bud!
it’s all the same tricks used over and over in new ways mostly
that is it for today - maybe more tonight