There’s lots to like about this game; great graphics, really nice sounds, brilliant UI design and so on but the weak point right now is the game play. I made a game like this a long time ago and soon realized that with one on one battles it all boils down to a game of chicken. You both fly at each other really fast shooting until one of you dies or you crash.
One way to avoid that is to have group battles. If there are more than one ship on each team things quickly become more interesting as you try to protect your wing men while trying to keep your own tail clear. It also makes missions more varied and interesting, since you might have 1 wingman or two or even ten! Maybe some large, heavily armed but slow capital ships would be interesting too, especially if they have a 360 degree field of fire because of turrets.
Also the targeting crosshair is a little too big and opaque. When I’m on target I can’t see the enemy because of it. How about making it more transparent, or maybe like a circle with an empty center? Otherwise it’s a waste if such great modeling and texturing of the enemy ships.
I think after the competition you should definately make a new version which finishes the garage function and addresses some of the gameplay problems. It’s a game with really great potential, I’d love to play a full version.
Anyway, great work. With a few changes this could surely be a contest winner.