----- November 12th, Planning Day -----
Idea: You play as a small alien named Zu and uncover the secrets of a lost, subterranean alien fortress left behind by an ancient race.
It will be a puzzle game with minimal combat. Some early ideas include: pushing blocks, avoiding traps and simple AI, solving simple to complex puzzles, uncovering ancient secrets, atmospheric alien architecture and sounds…
----- November 13th - 20th, Development -----
Timeline:
Day 1 - Character, modular kit, assets
Day 2 - Start building levels and look for some sounds and music
Day 3 - Menus and HUD(if any). Add save/load data file (maybe)
Day 4-7 - Nothing?.. maybe optimizing and refining