Not quite “finished” but it is kinda fun I guess. Late submission since only worked on this today (whoops)
Anyways,
WASD to move,
Mouse to look,
Left Mouse Button to shoot
https://mega.nz/file/Japj3RgT#F9P7Bx7H-rZ_db6HSj322ESIn7HKx9czyCXVK8sp5vM
Not quite “finished” but it is kinda fun I guess. Late submission since only worked on this today (whoops)
Anyways,
WASD to move,
Mouse to look,
Left Mouse Button to shoot
https://mega.nz/file/Japj3RgT#F9P7Bx7H-rZ_db6HSj322ESIn7HKx9czyCXVK8sp5vM
Great work for such a short time! How did you do the reflections on the ship’s sphere?
I used the UPBGE realtime environment map setting, turned it to Plane, and instead of setting Reflect I used Refract. was going to do some actual reflections, but I thought it looked cool and kept it as-is
Oh btw, here’s the blend file
bgmc32.blend (2.9 MB)
Oh yeah, and if it wasn’t obvious that’s the good ol Bloom shader from the big thread, not mine at all I’m no GLSL wizard
Thanks for the info!