Regarding the asset packs, here’s the situation:
I said to myself alright, first off we need some systems setup to speed up production. Well, I went overboard. So for UPBGE 0.2.5, now we have:
a) a standarized uber-shader
b) a way to generate a full material from just the albedo
c) a menu to quickly instantiate materials from library
d) splatmap-based material mixer
e) one-click highpoly to lowpoly baking
Result is I have all the tools to make assets really quick, but not a lot of assets made; mostly boxes, barrels, abstract test stuff and this modular castle building thing:
And so right now I’m going to be marathoning asset-creation until I can start putting out packs proper. My themes to work on (for now) are:
- Modern city
- Medieval castle
But if people WANT a theme in particular – specially if it’s something outside my list – maybe we can cast that to a vote earlier or something. Less guesswork for me.
I don’t know if there’ll be enough time for game logic or animations to make it for this one (I’d have to port stuff over from dsm which could take a while) BUT about two weeks is enough for me to make a good number of mapping pieces and props.
Also, guess I should’ve made my own thread for this weeks ago and somehow forgot about it? Eh, no matter.