I am recently experiencing a weird thing in the viewport shading mode.
I am following a tutorial by CG Fast Track, and a big bright spot happens in this mode, but not on my renders.
I don’t know what that is.
Is it a bug or something i have not done correctly ?
That is a kind of solution indeed, but it doesn’t explain why.
I had already done this tutorial once, with bloom activated, and such thing didn’t happen.
I would like to understand this mystery, + i want to render on Eevee
You have your world strength set at 10…That is way high for an HDRI, we can’t see how you connected the nodes from the light path but it should be into the Factor on a mix shader and then the HDRI would not be visible on screen but add the light…
Combine all that with a volume it will cause any bright spots in the HDRI to blow out the background with EeVee Bloom on…