Bike at night


I’m new to Blender (2 months) and new to this place.
Please help me with some critics on this render.
I guess one of the weakest parts is the puddle.
The idea was to have it reflect a full moon (image plane with emission). I used a bump vector with distored wave texture for the normal. With less turbulance the water looks unrealistic but reflects the moon nicely. This way now it’s more looking like a real puddle but the moon is sort of lost.
Also, any inspiration on how to improve the borders of the puddle (the ground is a bumped image texture on a plane, the water a subdivided plane with outer vertices moved in place to match the texture gaps.

Thanks in advance,