Billboarding particle objects in 2.8 still not possible?

I just did a quick test with 2.80 and it looks like true particle billboards is STILL not possible. :frowning:
(all the particles point in the same direction as the reference object, not individually toward the camera. )
At one time Blender could do this but I can’t remember if that was way back before the big 2.5 refactor, or some later version. Anyway, it’s a huge loss for large landscapes.

You can just make your own planes and randomly pick from a collection. Add a LockedTrack constraint to the planes and have it track the Camera. All the particles will face the camera, this way .

28_psys_plane_trees_071019.blend (282.8 KB)

Thanks for your reply!
However, if you move the camera to the middle of the particles, they should all point inward to the camera but do not. They always point in the same direction as whatever is tracking the camera.

This approach used to work (I think this was the method) but not any more. Maybe in the old days it was some other approach and became unable to work with the new dependency graph, or something like that.

I just did some research. 2.79 supported billboard particles but only in Blender Render (and that would not select from a group or use a single object. Brecht reported that Cycles would not likely support billboards until a particle system rewrite in 2.80. Maybe they need reminding!
How can EEVEE do billboards in a game environment…oh right…no game engine either. sigh.

If anyone stumble on that thread here a simple workaround to get particle always visible in any angle, try the various blending mode since sometime one work batter to hide planes intersection, in my case Alpha clip work best but not perfect. ;

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