Billboards?

How/can I crate billboards in Blender 2.49?

(By billboard I mean a textured plain that always faces the camera.)

Moved from “General Forums > Blender and CG Discussions” to “Support > Animation and Rigging” on the assumption that your question refers to a general case (rather than a specific case like particles or the game engine).

You’re looking for a constraint… depending on what you’re trying to do, it would be the Track To constraint or the Locked Track constraint.

I got my billboards working but how do I make them smaller?

Select your plane object.
Move the mouse into 3D viewport.
Press the S-KEY and move the mouse to adjust the size. (Optional SHIFT and CTRL keys work in this mode as well)
Click to lock in your value or press ESC-KEY to abort operation.

WTF… I know how to re-size objects in blender, I don’t know how to make the billboard plains emitting from my emitter smaller.
And no, re-sizing the emitter doesn’t change the billboard plain size.

The particle system has a size value. Have you tried changing that?

Where is the size value? I can’t find it.

Sorry, it’s Scale, not Size. There are two values, one for X and one for Y. They’re in the Render panel of the particle settings, a few lines below where you selected Billboard as your particle type.

Okay, this is a particles thing… moved from “Animation and Rigging” to “Particles and Physics Simulation”

We like making you chase wild threads across the boards Fweeb. Gotta stay on your toes. :smiley:

Here is the panel, I don’t see any scale option:

Oh, I missed that you were using 2.49. I have no idea. I haven’t used that version in years. You should probably upgrade.

Meanwhile, have you tried changing the Draw Size value? Any time there’s a size, scale, or quantity value in Blender that defaults to zero, there’s a good chance 0 just means “automatic” and any other value is a real value.