Bird catcher - forest Troll










My fan art to amazing artworld of fairies by Iris Compiet. It is my second work in this world and I hope not the last one. https://www.instagram.com/iriscompiet/
As Iris described him in Instagram - he’s called the bird catcher and his story will be part of #faerieofthefaultlines.
Just for curiosity and exploration I did his eyelashes using geometry nodes in Blender. You can download it for free om my gumroad
https://karpylenko.gumroad.com/l/vUKlnv
You need blender 3.0+ for this.
For the grass I wanted to try G-scatter , but later I decided to place all grass manually to have more control over the final look. But his grass assets is amazing.
Most of the work done in blender, even 80% of sculpting in blender, zbrush used for pore detailing, Substance painter for texturing .

Seems I have some limit on images so you can Find a little bit more on my artstation https://www.artstation.com/artwork/8e9OD6

Thanks to all in advance

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Unbelievable work, I really love it. One day I hope to get this good :+1:

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This is awesome! Very well done ^^

:+1:
Great work, congrats.

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:muscle: :muscle: :muscle: nice!

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:hatching_chick:
Fun thing!

Sick ! :wink: :ok_hand:

this is sooo good :heart_eyes:

Thanks to all for a warm words :slight_smile:

I featured you on BlenderNation, have a great weekend!

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thank you :slight_smile:

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Beautiful work

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Big Thanks :slight_smile:

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You’re on the #featured row! :+1:

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Thank you for this :cowboy_hat_face:

Wow !! Looks great

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wow! this is absolutely perfect AND genius!!

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You must be proud of this. I would suggest making image 2, 3 or 4 first in your post because they are better and for the feature thumbnail (maybe wanted the bird). The green hair is awesome.
Only thing I think is the lighting could go from a 7 to a 10, because everything else is at a 9 or 10 (to show more of the shape and cavities and light the super dark places). For the lighting, maybe start at 5 seconds into the last video where you are getting that good light across the back, and then add a front light to show the front. I would also suggest a little more irregularity and kinks in the staff and the horns b/c they seem like perfect CG straight and curved, respectively.

Looks great!!

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Amazing, I wonder if this is after re-topology and normal maps etc baked down from a higher poly sculpt?