hello, I was animating a flying cycle, after I made the the rig and modeled the wing. ( I took a feather sample from a customer and I made the wing ). I made a pigeon flying cycle taking off.
I used lattices plus a rig. Very easy to animate. Full constrained, one bone only makes pretty much all. Well any constructive comment to improve a realistic Flying Cycle?:D:D:D
PS: Do not worry about the textures, I just made those three colors to match the three feather’s group in any real bird. S
The rigging is pure awesomeness. But there’s a few problems with the animation. I would highly suggest that you watch bird flying for reference. It seams like there is a (relatively) long pause when the wings are down and up. It would be far more fluid if there wasn’t. Also the angle doesn’t seams right, like he’s going to go backward or he’s braking mid-air.
But the modeling/rigging is SO cool.
Happy animating.
Thanks for the comments.
@ Réwii93: Yeap Definitely I have been watching some Slow Motion Flying Videos, The right timing is always tricky to get. Also notice that this is some sort of Slow Motion Simulation. I gave it a second tweak to make the wings more fluent with shorter pause Down and up.
@ Ricky Yes I might go ahead and make a PDF sometime and post it somewhere.
Here is the second try Animation, scroll down the page to see the next embedded player once you clicked the link.
Yes, It’s realy good work. I’m trying to make animation of TOUCAN but I don’t know how to solve my problem. The problem is: How to create nice feathery. Easy to anim. I think you must create pdf or video tutorial…
It will be realy helpful.
I would really love to know how this was done. The little hints at the end of the video aren’t quite enough.
It looks a lot simpler than the other things I’ve been fighting with.