Hi, this is my first post, and im sort of a noob to blender, so go easy on me…
i’m making a basic chess piece set (based on actual ones i have) and i ran into a problem when doing the bishop. it has a cut out on the top which i make my using the boolean difference operation on the bishop mesh and a rectangle. (render 1)
but i want the bishop to be smooth, but when i press the “set smooth” button it has imperfections around the cut out. (render 2), and can be seen in the actual render.
i want to get rid of this but can’t figure out how. also mabe what i did isn’t the best way to make a cut out?
ps. i have no idea how people put thumnails of pics on this forum so i just attached mine.
thx to all replies in advance, any help will be appreciated.
yes. make an edge along the diagonal. The weight is in the Properties panel in edit mode. You can also i think select all edges at once and (shift-E?) and move the mouse to increase/decrease the weight.
ok, greybeards way is good, but i still wanna see if i can do it my way. the problem with Papa smurf’s way is that my mesh deosn’t have the subsruf modifier ( as in i clicked the “apply” button) i tried not clicking teh button and then intersecting the shapes but teh results were horrible.
ok, here’s my blend files.
here i have my bishop, with a box in the top, not yet intersected. what i did to intersect them was separate the bishop into 3 objects (the top pimple thing, head where the notch goes and then the rest of the body) otherwise i get a stack overflow when i do the boolean operation. then i applied the subsurf modifier, and hit “w” ==> difference with the box then bishop head selected. as you can see if teh result is in solid mode it’s perfect and i love it. but when i go setsmooth, it gets wierd around the notch…
Sorry for all the info, but i just want you all to know the steps to recreate the scenario…
im gonna include two files, 1 being the bishop and box before the boolean, and the second one after the notch is made.