Bitwrk not rendering smoke?

I have a local render farm setup via these instructions:
The farm works fine in terms of dispatching, working, and returning images… except that the smoke in my image is non-existent. I’ve ensured that I baked the physics, I’m selected on the correct frame (I can see smoke in the viewport), etc.

Has anyone had this problem? I’m not sure what to do as I really want a local farm as I’m messing with volumetrics and my single PC isn’t cutting it.

Hi, this has been reported recently. Apparently, Blender’s physics cache files need some extra handling in BitWrk.