I have a local render farm setup via these instructions:
The farm works fine in terms of dispatching, working, and returning images… except that the smoke in my image is non-existent. I’ve ensured that I baked the physics, I’m selected on the correct frame (I can see smoke in the viewport), etc.
Has anyone had this problem? I’m not sure what to do as I really want a local farm as I’m messing with volumetrics and my single PC isn’t cutting it.