Black Hawk UH-60

I hate thinking of spending days on texturing…

Your problem will be that kind of attitude. Excellence doesn’t get slapped together quickly, that only happens in fantasies.
Gather tonnes of reference images, close-ups and action-shots, so you can gauge what you need to work towards for the production to become worth your time in the first place.

Exactly! that is what I am trying to work towards :slight_smile:

Maybe you need to decide the level of detail based on use. If it is motion then you can get away with less texture but the motion and integration better be good.

natholas, I at first had the same attitude towards texturing…I HATED it. Now it’s my second favorite next to modelling and I’m pretty decent at it. Heres some tips:

  1. Accuracy is better than an excess of detail (e.g. a vehicle with rust in the accurate places will look better than one with rust everywhere but not where the eye is used to seeing them)
  2. Take advantage of reflection, specularity and bumpmaps. If you don’t know what they are look into them, they are very very important in getting a realistic render.
  3. Take critique and be willing to rework things…from the very beginning. Many times it’s easier to redo than to try to bend something to look what it already doesn’t. I’ve done this more times than I can count.
  4. Give time. After working something until your wit’s end, leave it along for a few hours and then come back to it, 9 times out of 10 you will be able to spot whats wrong. Instantly.
  5. Layers. Keep everything separate, don’t merge them all together except in the saved product.
  6. Brushes. Be picky about your brush shapes, don’t try to draw fire with a soft circular brush. And don’t be afraid to make your own (it’s very easy to make animated brushes in gimp, I have less than 10 that I use for all my metal texturing)
  7. Colors. Test your colors under a render, a green to the mind may be almost a blackgrey to the naked eye.
  8. Observe. Observe. Observe.
  9. Edit. Tweak. Experiment. Repeat.
  10. Know what you want. Start out your texturing with a gameplan. For instance, “I want one layer for scratches, one for rust, one for water marks and stains, one for decals, one for the background metal” etc…

I hope these help and I’ve not written these in the wrong place :wink: Incase your interested I’d be willing to email you my favorite brushes since I can’t upload a zip file here.

@keith Yea the coloring is an eye sore most deffantatly. 2 things that really jump out about it is the exaust it should not be open like that and should be closed and aimed downword a little and than the router should be bevled forward not parralell with the bird. Otherwise its pretty accurate just too square in a few spots. And I aint ganna lie I just kinda glanced over it and dint pay much attention to it the first time since the one in the post was what I really looked at. :stuck_out_tongue:

Here’s my first blackhawk, haha…yours is much better than my first. lol

at least you modelled the inside :stuck_out_tongue:

But if it isnt a hero model for close up and needs to move then you can get away with a lot more. Even ILM put a potato in the Empire strikes back asteroid field (and a sneaker in ROTJ).

That is true… but I cant really use that as an excuse for not modelling more details :stuck_out_tongue:

in the image with the trees, you could do with the water reflecting the chopper.
and by looking at the clouds, the sun seems to be behind us to our right.

I wouldn’t bother with a hemi. AO or white env lighting with a weak area light from the floor should work.

good luck, It’s a nice model. :slight_smile:

But the whole point of CG is deceiving the eye, so really as long as you can do that you shouldn’t be considered lazy…even if it doesn’t involve modelling the interior. And unless you can find ample reference I wouldn’t do it it all…

well color correction can do a overlay and make everything look good using rgb curves and a color balance

well theirs a big forum post on " Hard Surface Textures" and it makes everything look better lots of scratches and better detail cause not every helicopter is spotless unless it was Just made, i think it would look better with some scratches and some worn out faded paint also if you can find military decals and numbers ect it would look KA

but im not trying to sound like a idiot or make your model sound bad and im kinda with rallici

			 	@Rallici