Doe anyone know if blender has a black hole shader like Maya. If it’s not common knowledge, a black hole shader essentially renders it’s associated geometry transparent and with 0 alpha. It’s used a lot in composite shots.
transparent and with 0 alpha? Like, errr… fully transparent? Or does it makes the image transparent where it stands?
Hm, yeah, searching for it, it seems that’s the latter solution.
Try checking the “Env” button on the Material tab, it may do the trick.