Black Male: Realistic Portrait (Now with particles!)

Current Progress:
particle tests:

Original Thread:

Long time no post. I’ve been busy working on 2D projects but I had some free time so I threw together this one. I’m about to take it into zbrush soon

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wire is included as well

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need to work on the normal map. I’m uploading the colormap. If someone could help make a suitable normal map from it, it would be greatly appreciated.

color_map

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Hello

This is looking great! Just the ears need a little work

I agree, Im going to retexture them soon. Right now I’m focusing on getting the bumpmapping of the rest of the face to look right. Its not an easy task

just a quick test using only one layer of SSS

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same as before except with a multilayered shader

(Please don’t mind the eyes)

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close up of the skin: you can see the size of the texture :slight_smile:

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Too much SSS imo. Otherwise it’s looking good.

he he nice work but i was about to say what he said a little heavy on the sss

tried maq’s shader

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changed the overall color:

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played with spec

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Versus Ben’s Shader:

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maq’s wins:

bigger image

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maq’s definitely wins

I totally missed that he put a new shader up and so with it:


So much easier to use!!!

I redid all the maps…I think I’m done with the skin, I’ll render out a turn around soon.

http://img8.imageshack.us/img8/3374/rendertest.jpg

Now on to the eyes.

Is the white-ish line above the lips supposed to be there? Looks like a milk moustache to me. There are two white dots on the tip of the nose too.

very true I fixed that: I adjusted the maps again and changed the angle and lighting rig. The works under multiple lighting conditions! yay

http://img267.imageshack.us/img267/3374/rendertest.jpg

Hi Framedworld,
Having done some black characters myself, I think SSS is not the best method to obtain realistic results for this skin color.
You first color map was convincing enough to do the job, just add a spec map and it’ll be perfect.