Nice!
Adding booleans from selection is in plans. I assume next release.
Right now I suggest using collections. Just put cutters into one collection.
About hide/unhide - you need to press the update button.
Nice!
Adding booleans from selection is in plans. I assume next release.
Right now I suggest using collections. Just put cutters into one collection.
About hide/unhide - you need to press the update button.
Also, don’t forget to download examples and check them. )
Here’s my impressions so far:
Ok, that’s a pretty big list of critical stuff, however, I do in fact like the addon. It will be a nice tool to have in the toolbox after some tweaking 
Nice feedback, thanks. About adaptivity and voxel size: I use the same values as in blender remesher and openvdb. Not sure if I will multiply them by 100. May be I’ll add it to addon settings.
Don’t worry about Utilities yet.
I’ll do an update next week. I’m moving.
This is a ‘Mesh Fusion’ like thing, although it works through another way.
The interesting thing is that it produces -as it seems from the video above- dense mesh only on the edges of the cut objects, that’s to say only on areas that have to be smoothed-beveled.
Very nice idea in overall! Hope that it will have further development.
Thanks. This is long term project. At least I hope so. There will be not only voxels.
That’s very interesting addon. I would like to see a longer video explaining all the things and showing different use cases examples.
What I like the most it that it dense mesh only on the edges. Is that using some build-in trick with Blender modifiers, or this addon uses a completely different approach and different code that wasn’t available in Blender before?
What is needed to get this over the line for Mac? I’m a developer, FWIW - I maintain the Bforartists Mac builds.
Did some test and I got pretty nice results congrats Mifth! I like this worflow a lot with only the panel and the 3D View 
Looking forward for the next steps
Does anyone have a fix for 2.92? Thanks
I think this is oython version issue. You could try to replace python of 2.92. just take python from 2.93 folder and replace files.
I need to install mac os and compile my openvdb.
I have windows 7 which will not work with the newest python. Are you able to get it working in my case. Thanks mifth.
Just download 2.93 or 3.0 and it should work.
Also make sure you have vcredist_64 installed.
I was told they don’t work with windows 7 because they are python 3.9 and windows 7 only works with python 3.7. Thanks
Is that something you could use some help with (given that I’m already on it and compiling stuff pretty regularly)?
I’m honestly curious - why such an old version of Windows? Wouldn’t it be worth an upgrade? There have been a lot of improvements to Blender that you’re missing out on if you can’t upgrade to 2.93.
2.93 has python 3.9
Thank you, I’ll note it. I would like to try myself firstly usin kvm.
I will definately up grade in a month or two. Just wondered if it is dooable for 2.92?