For some reason when I render this model in cycles theres black squares through that model but in eevee it’s has no black squares. Tried disconnecting all the different map materials and the black squares remained. Any ideas on whats happening?
Have you checked for copied faces / duplicates objects at this place?
Do you mean like merge by distance to remove duplicate vertices cause already tried that doesn’t seem to be any overlapping faces either.
Well it turns out it was something wrong with the spec map so problem solved.