Blaster Wielder

I finished a project some time ago and thought to share it in here. My main goal with this project was to get something proper done with 2.8. I wanted to try some “next gen” game art techniques like photogrammetry. Also tried to catch up with latest update on HardOps with the blaster model.

The character was sculpted in Zbrush and textured in Substance Painter. I rendered everything with Eevee and did the background and post processing in Photoshop.

Blaster



Zbrush sculpt

Substance Painter render

6 Likes

very impressive :+1: