Well, this is why I’ve never asked before. There seems to be some sort of hair across ass lack of logic behind the way these products are released. Personally, I don’t buy right away because, quite frankly, while some of the DVD’s are good, and some of the books are good, some are absolutely garbage.
I’m sorry if that offends, but as a case example, I got the Blender gamekit book, and it was 80% copies of stuff already on the internet, a whole bunch of outdated material (and this was when the second edition was just released), and one chapter, the “pinball” chapter that is quite literally 4 pages of useless information for a game that didn’t even run from the provided disk .blends.
Surprisingly, I’ve never seen a single person mention this anywhere on this forum or in any of the “reviews”. Mostly, I think it’s the “this was made with a free program that you are supporting by purchasing this inferior book, so anything we make, even if you pay for it, and no matter how bad it is, you should be grateful for.”
Don’t get me wrong, Blender is a great program, and free, and I pretty much sell it to anyone I come across. I also think a lot of the training put out, free and paid, is quite good, but I also feel there’s a large lack of objectivity when it comes to these products, simply because of the “free and open, but not really” approach.
Plus, if the Blender Foundation wants to avoid people posting the iso, then just don’t make it open source and send CnD letters to those that violate the commercial license. Why make everything open source? There really is no need to. You could release the product free later on anyway. Just because the program is open source, doesn’t mean the training needs to be. I’d like that better than the “well it’s open source…but the artist needs to eat, and it’s for a good cause” pitch.
Really, just make a decision to sell something, and then make it good and build up a reputation for making good training.
But I think that’s the issue, if you release open source you can always fall back to “well it’s free you know, you didn’t HAVE to pay for it”…A way to try to deflect accountability for the final product. This way the “sensitive producer” or “fans” can sit back and point fingers and call people ungrateful for expressing their honest opinion, because after all they’re not “really” a customer, even if in total they spend more in a year for training and books than they would have spent on a commercial alternative 3D program.
As far as the samples go, samples seldom show what the content really entails, certainly not the depth of it, and the samples chosen are at the discretion of the author, so obviously aren’t going to show the potentially bad parts that I will be none too excited to watch after spending $40-$50 and waiting 4 weeks for it to come in the mail.
So, on that note, this hasn’t motivated me to buy, but I’m sure no one cares, because no one is “really” a customer who buys something, everything is just a donation after all…
I’ll wait, but by then I may consider the product obsolete, and not pay at all.
In summary, if the products are good, you shouldn’t have to worry about trying to manipulate the iso release with a guilt trip, because some of us, probably many of us, who use the program regularly, genuinely WANT to pay, just not blindly.