I am creating a waving flag (a plane subdivided into many pieces) from a tutorial I read somewhere using a wood texture mapped to displacement. And because the flag should not move as much at the part that is attached to the pole there is also a blend texture which stabilizes the waving at that part by using stencil texture mapping.
But the problem is that this blend texture also shows up in the render, notice the blackness at the left side. Is there a way to get rid of this?
Just a guess, cause I can’t see a “Map to” panel for the texture. In the Map To panel, click the col (color) button off. You can use blend textures for many purposes, without mapping to color.
You did it perfectly! the darkness you see is just the angle of the light on that portion of the flag. Move your light to the left and it will brighten it up. good use of the new Blend texture! Just as a note, i kinda think 3700 verts is a bit much for a flag, you could simplify that a bit, or use softbody, just to save yourself some memory space, but, your density gives a good cloth simulation.
dude, i would not steer you wrong. trust me. i wouldn’t give advice unless I’m sure, which means that I already did it on your model and it cleared up the darkness.
EDIT: I was wrong, the texture channels are out of order.
In the .blend file I posted it isn’t black but white (played around after I posted the thread). If you look at the preview there is a whiteness on the left side that is caused by the blend texture. If you change the brightness and constrast settings of the blend texture in the Matiral buttons -> colors tab you will see the whitness change also.
I just had a look at the textures you are using. You are using a blend texture as a stencil. Try this, Uncheck the other 2 textures so that the blend texture is the only one in play, next, click the col button on. You will see the default color appear only on the right side. The left is gray, the default material color. That is what happens when you use a stencil. Any and all textures that appear further down the stack will only show in the area that you see the default color using the blend texture.
Below is the result from changing the base material to red. I notice that you had it set to white. White doesn’t render like you would think when you have an all blue background. So, what you were actually seeing was the base material color showing thru due to the blend used as a stencil.
LOL okay. It’s still funny…
I am working on a lighting tutorial right now (as I type you could say). Then I will try to get this one up. I call them blendorials
I will post again when I finish; the tutorials will be up on blendimation…
The lighting tutorial is done.
But unfortunately I will not be able to write the falg tutorial in one day!!!
It takes too much writing. I will post the blend (looks great to me).
Please give me some feed back, as it is this I will try to reproduce in the tutorial…