Blend texture on waving flag problem

Hello all,

I am creating a waving flag (a plane subdivided into many pieces) from a tutorial I read somewhere using a wood texture mapped to displacement. And because the flag should not move as much at the part that is attached to the pole there is also a blend texture which stabilizes the waving at that part by using stencil texture mapping.

But the problem is that this blend texture also shows up in the render, notice the blackness at the left side. Is there a way to get rid of this?

Thank you for your time.

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cubics,

Just a guess, cause I can’t see a “Map to” panel for the texture. In the Map To panel, click the col (color) button off. You can use blend textures for many purposes, without mapping to color.

The col button is off on the blend texture.

Before making tons of screenshots I figured I could just show the .blend file which can be found here:
http://www2.arnes.si/~mocko/Blender

You did it perfectly! the darkness you see is just the angle of the light on that portion of the flag. Move your light to the left and it will brighten it up. good use of the new Blend texture! Just as a note, i kinda think 3700 verts is a bit much for a flag, you could simplify that a bit, or use softbody, just to save yourself some memory space, but, your density gives a good cloth simulation.

No, it’s not the light. Even the preview shows a coloration on the left.

dude, i would not steer you wrong. trust me. i wouldn’t give advice unless I’m sure, which means that I already did it on your model and it cleared up the darkness.

EDIT: I was wrong, the texture channels are out of order.

Moving the light doesn’t work.

In the .blend file I posted it isn’t black but white (played around after I posted the thread). If you look at the preview there is a whiteness on the left side that is caused by the blend texture. If you change the brightness and constrast settings of the blend texture in the Matiral buttons -> colors tab you will see the whitness change also.

cubics,

I just had a look at the textures you are using. You are using a blend texture as a stencil. Try this, Uncheck the other 2 textures so that the blend texture is the only one in play, next, click the col button on. You will see the default color appear only on the right side. The left is gray, the default material color. That is what happens when you use a stencil. Any and all textures that appear further down the stack will only show in the area that you see the default color using the blend texture.

Below is the result from changing the base material to red. I notice that you had it set to white. White doesn’t render like you would think when you have an all blue background. So, what you were actually seeing was the base material color showing thru due to the blend used as a stencil.

I hope this has been some help.

Best of Luck!

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OK, as a follow up, here is what I got when I re-arranged your textures.

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Use softbodies and weight paint. :spin:

Of course! Thank you so much!! :slight_smile:

No problem cubics. I did my own flag once, If you like I could write a tutorial (for everyone who needs it).:smiley:

Tutorials are always welcome. :yes:

Kule…
Shall do very soon…

I will but it up on blendimation…
And maybe include a zip file on blenderartists (here)

The tutorial has taken me some time (busy)
I will get one up soon…

You mean like this?
Flag Waver

Can’t watch it now, but I guess so. Mine is going to be HTML.
Funny screen name:)

I’ll post the tutorial between today and tomorrow. I was more busy than I expected…

Hmm - That and BlenderArtists was down !

BTW - the link above,s to an example of a soft-bodies flag, not a tutorial.

BTOW - My screen name’s a stage name from a long time ago when I was a professional magician!

LOL okay. It’s still funny…
I am working on a lighting tutorial right now (as I type you could say). Then I will try to get this one up. I call them blendorials :wink:
I will post again when I finish; the tutorials will be up on blendimation…
The lighting tutorial is done.
But unfortunately I will not be able to write the falg tutorial in one day!!!
It takes too much writing. I will post the blend (looks great to me).
Please give me some feed back, as it is this I will try to reproduce in the tutorial…