dose this mean that all the new features will have to wait untill next version?
Yeah. 2.36 will be released in just a few weeks though, I think.
a few weeks?
“Target for 2.36 is next week tuesday, december 7”
whoa, that’s in a week and a day
a few weeks?
“Target for 2.36 is next week tuesday, december 7”
whoa, that’s in a week and a day[/quote]
Yes. 2.36 wil not have any “New” feature.
But here is the plan for 2.37 (aka 2.36 before)
This is gonna be good [!]
WOW!
it’ll be like Christmas/Chanukah/Kwanza come early!
(i hope i didn’t offend anyone with the above statement)
~Delta
This has got to be some of the best Blender news so far. Again, Wow!
I hope people aren’t misunderstanding
but 2.36 is mainly a bugfix release it seems, there are a bunch of bugs now with 2.35
please go find and report them [the bugs], help the developers make 2.36 perfect [also, finding bugs now will help other users later]
also, 2.37 [to come out in a usual-length release cycle it seems] will introduce new features, primarily regarding animation [bout time]
does that means a new splash contest or would they select from the huge amount of splashes made for 235, or maybe 236 will have the same splash? what am i tlking about… that’s not important… SOFT BODDIEDS! whoooooo hooooo!
2.36 splash will be choosen among the 2.35 submissions ones. there was so many good ones
I totally agree with them. First kill all those bugs that are left, then save a fresh clean blender version and then further coding on new features, that would be awesome. I hope we can say then ‘Blender is now bug free’.
I thnk it’s great that softbodies are coming, but what about rigid body dynamics?
I’ve been waiting for those for a while.
It’s seems like they should be easier to implement than soft.
?
it’s about time.
we really need to get rid of those bugs!
I think that that may be one of the things that is needed for more use, so that the program operates just like it should all the time.
wow, a week till the next release?? 2.35 just came out.
it would be awsome if 2.27 came out on new years 2005 BABY!
2.37
damn mistake
Makes me laugh how many people mistakenly type 2.2x instead of 2.3x. Happens all the time.
actually, 2.36 will have new features, albeit smaller ones than those in major releases:
NEW:
- Fixed selection of Objects in Solid draw mode. Selection was just always not what you wanted, the rules for wireframe (cycling) can’t be used then.
New rule is;
it always selects the frontmost visible item (wires too), unless:
frontmost is active/selected already, then it picks the 2nd
mouse didnt move 2 pixels while selecting, then it starts cycling
Mesh EditMode: Removed co-planar restriction for creating FGons. These now can span an entire tube.
AO render; “Use sky” or “Use tex” now also take option “Use distances” into account, so you can control shades of AO better.
Render: static animated particle systems now allow to be animated with Material and Texture ipos. Only shows in render.
Render: Material option “Ztransp” now can be reflected in raytraced mirror.
Render: Unified Render now supports Gaussian filter sampling
Global undo: using number buttons gives better Undo push names (check ALT+U menu)
Game engine: Objects without texture faces now render in their assigned Material colors, and with lighted faces. This shows with ALT+Z textured view mode too.
Added more cases to update “Shaded View” on changes with buttons or tools.
Lasso Select now works in UV FaceSelect and Edit Mode Curve, Surface, Lattice. Missing still: MBall and Armature Edit Mode.
but hey, it still looks good, especially the non-co-planar f-gons that are new
and who couldnt use a bug-fix version?
~Delta
It’s true, I tried to make water flow once, and it was bad.
(As in particles colliding with a bathtub using physics. They fell of the corners)
Does this mean physics for animation finally?