Got a weird result when rendering a radiosity project I’m fuddling with. I double checked all the settings but the renders are different using the new .exe you gave. Also the file size of the image was bigger with your .exe for some reason:
Original:
And yours:
Note how the light on the ceiling from the lamp is more diffused and the bed textures go blank.
Edit: Looking at both now, I like the way it handles the light in the second pic better, notice the contrast of the shadows especially on the dresser. If I can get the bed to work and mess with the lampshade I’ll be golden.
i have noticeda few issues that lead me to question the stability of this compile.
A) the blender interface has slight display discrepincys in rendering.
B) blender is less responsive in normal use in some circumstances
the good points
A) in rendering the ESC key is 100% responsive rather than slow
B) render times are cut by more than 100% for me
C) i have not seen any rendering issues yet
i am a bit worried that it may corrupt my .blend files because my camera was in a different location when i opened a file. but i will continue using it i think.
thats why i needed some feedback ^^
those who experienced errros could u plz provide a “simple” blend file, were the error occurs so that i can test the new compiled versions for errors?
the first thing i’ll try is compile it without radiosity.module optimization.
but i think i really need example files … otherwise i cannot test all the stuff.
K, playing with that blend whose renders I gave above, here are screens of both builds and the radiosity calculations they got. Will both builds have the same settings if I use the same blend? I assumed so, but you never know. Here I just did the radiosity and made no changes to either: