It also seems that the armatures dont work in the game engine. My character instantly reverts to his rest pose when I start the game. I’m guessing it hasnt been implimented yet. Is this the case? Armatures work in earlier versions of blender but not this one.
Edit: I realized this must be due to the rewrite of the armatures system in this version and probably not been implimented yet.
But bullet is so much better! I was encouraged to test out the GE. Lol so what better to test the physics by making a jenga game (Sumo unfortunately is not good for this). %| Hehe, but I’m stuck cause ray sensor doesn’t work (without it things will have to get really sloppy).
Lol, I found 2 more bugs, while trying to make a simple jenga game. Grr, I’m stuck now trying to do this in 2.4. Don’t think I can come up with any more workarounds (maybe I’ll think of more). But definitely need that setPosition(). Well I had fun playing around and finding some bugs.
I think a good suggestion would be making a couple of blender files which use some functions like logic, python and such and use them to test each time to find bugs. I thought NaN did it that way. So afther testing those blends, we could make some more sophisticated tests and track down those bugs
I have played a lot with the another versions. When I have time I will try to make some nice physics tests.