Blender 2.5 Smoke as clouds tests

I was thinking that the smoke Sim could be used at slow speeds to Sim clouds and cloud systems. video as soon as it finishes rendering.

["]http://i405.photobucket.com/albums/pp131/Art_by_Amar/Blender%20Art/th_clouds2.jpg](http://s405.photobucket.com/albums/pp131/Art_by_Amar/Blender%20Art/?action=view&current=clouds2.jpg)

http://i405.photobucket.com/albums/pp131/Art_by_Amar/Blender%20Art/th_cloud.png
["]](http://s405.photobucket.com/albums/pp131/Art_by_Amar/Blender%20Art/?action=view&current=clouds2.jpg)
http://i405.photobucket.com/albums/pp131/Art_by_Amar/Blender%20Art/th_clouds.jpg

Amar Ashworth uploaded this video to

Looks good as stills tho’ I’m not sure about the way that the smoke/cloud develops. Timelapse of cumulous clouds similar to yours seem to agregate together from the bottom errupting up. or if a less dense cloud, they seem to coallecse from the are around it. But the colour and shape look great as stills, maybe a flythrough would look nice?

Very poor choice of colors, I can barely see anything.

What build are you using?

i like it. it looks realistic.

I’m using the most recent graphical build for windows don’t remember the exact rev. number.

I am going to try today to get the cloud formation to look better, I’m thinking of trying 3 sphere smoke emiters with different heat settings(-0.1,0.1,.1) to get them to boil. Using smoke to make clouds will probably never be exacly real looking but it fakes clouds much better than previous workarounds I have tryed.

This is the same sim Rolling in tword the camera.

Amar Ashworth uploaded this video to

Going to try make a quality night smoke cloud still today.

If you can’t see the clouds your colors are off.

what he said

Issues with the night sim…

In the meantime.

The file I made for this test.

http://www.pasteall.org/blend/674