I’m having a bit of problem understanding how orbiting my view works. I’m trying to get the view to orbit based on my selection. So I set the “pivot point” to “Active Element” (does this even affect the orbit?). However, it seems to be orbiting in an odd (unpredictable to me) manner. At first I thought it was orbiting around the center of my view (which I can live with it if is as I could just pan my view until my object is centered before I orbit). But that does not appear to be the case.
I am set to “turntable” orbiting in the user preferences and I cannot figure out how the orbit view works. Any pointers?