blender 2.54 vertice selection problem

Ok i would like to know if this is a bug from blender 2.54 or is a setting problem, when i try to select a vertice from a mesh using © key i tends to select the vertice i am selecting plus other vertices that have nothing to do with what i am selecting and i have limit selection to visible off what can be causing this is it a bug or what thanks

guys i need help figuring out why my vertice select does not work properly selecting vertices i have 64 bit version of blender 2.54 running in windows 7 i try using factory setings with no result i ask IRC no answer has any body had this problem i have limit selection to visible off why those it chose other vertices besides the one i want to chose

The same thing has been reported before.
http://blenderartists.org/forum/showthread.php?t=198106&highlight=vertex+selection
http://blenderartists.org/forum/showthread.php?t=189483&highlight=vertex+selection
http://blenderartists.org/forum/showthread.php?t=192695&highlight=selection+bug
Do the usual thing, download a recent build from http://www.graphicall.org/builds/ to see if the bug has been fixed or try a Win 32bit version of blender.
Are your graphics drivers up to date.

Richard thanks a million for your reply i just dowloaded the latest build trunk r32529 WIN32 and still have the problem my card drivers seens to be up to date i guess that a big bug in 2.54 especially for modeling and if you have to edit multiple vertices i wonder how the team have no fix this problem as of yet, anyway thanks i guess i will stay away from 2.54 until is more stable

I have the same problem. It makes using 2.54 for anything other than simple projects very difficult. I have found that switching the mode from shaded to wireframe helps. Also, disabling the ‘select front fave only’ (can’t remember the real name for it) option helps.

-m

There are no problems on my end here, and haven’t been since I have been in the 2.5x development series on either of my three systems. Maybe it is platform specific?

Another note is that no software is technically stable, I think stability is a question of how long one can work without a major hiccup. There hasn’t been any software that I have used that I haven’t been able to crash or had to find a work around for a problem, and that goes for commercial apps that have been on the market for decades as well. In reality, Blender is the most stable beta I have used and was the most stable alpha hands down, since the last alpha software I tested crashed practically every time you looked at it. After restarting the thing 15 times in 5 minutes, I gave up. Now in beta, I can crash that particular software once every 15 minutes. Blender is a Godsend in the area of a stable beta.

I have this also suddenly - tried different builds from graphicall / all have the same problem. Did you resolve the problem ?

Individually selected faces/vertices and there are no problems. From the moment I use border/circle select I get faces/vertices selected at parts totally not selected. And yes “limit selection to visible” is correctly set.

EDIT: in Wireframe mode everything works correctly / changing to solid and it is borked :-/

I’m trying to “emulate” the bug you are experiencing (to see if I can find a fix and share the solution with you) but as hard as I tried, my C in Edit Mode (increasing and decreasing thickness) still selects what I want to select, even if I SubDiv to create a more complex mesh with more vertices and such (adding modifiers for more complexity). Agreed, I’m using W7 32bits - perhaps it is a 64bit only issue?

Sorry if I can’t be of any help.

I’ve tried a 32bit version but it is still the same problem. One thing I have seen now is when I set “limit selection to visible” off it works perfectly even if in “solid” mode.

I have the feeling it has less to do with the solid/wireframe but more with “limit selection to visible”


I also deleted all my preferences but that didn’t help.

Are you a dev MerovingianBee ? I could fill in a bug report

Ubuntu 64 bits build 35538 here and there is not bug. Working perfect here.
Could you post a scene and say step by step what we must do.
For example: Open the file, select the object and enter edit mode, C for circle select and select the top three loops of the object and look look I have this and this instead of that and that. Sorta of step by step instructions to replicate the problem.

Open Blender
Delete default cube
Shift + A Add an UV sphere
Go to side view
Press C
Select first three loops and you have parts selected that isn’t within the C brush ratio

You can even replace the Circle Select with a border select and select the first three loops to have the same effect

  • Tested with the Blender version available from Blender.org
  • Tested with Blender version r35535
  • Tested with Blender version r35151

Updated videocard drivers
Deleted Blender preferences under xx\Roaming\Blender foundation\

It doesn’t happen when “Limit selection to visible is off” or in wireframe (but I think this is because “Limit selection to visible off” is standard) mode

Latest 2.49 version from the Blender website doesn’t have these problems.

I did that and no problem here. What I select I have selected. I tried with “limit selection to visible” on and off and no problem. Blender works perfectly on this in Ubuntu 64 bits that I am using.

Well, just turn OFF antialiasing in you videocard driver setup… or at least put it to Application Controlled.

It worked for me.