I submitted it as a bug and it was fixed in the SVN.
Hello all this is my first time posting here.
I have been using blender professionally for a year now.
Most issues I was able to find a solution with a quick Google search.
But this problem baffles me a bit.
When I unwrap a model it works as expected and it tries to unwrap the best it can which usually gives good results. But when I go in to refine the UVs a bit and select an individual face and press ‘e’ to unwrap just that face, it still unwraps the whole thing. Messing up any tweaks I have done to the UV.
This never happened in any previous versions.
Im using OSX 10.6.8
blender 2.58a from the site (Tried a graphicall.org build with the same result)
Thanks for any help or advice on how to fix this issue.