Blender 2.6 Scaling not working as it should?

So im messing around with Sapling and i have a tree thats made, but i want to change the shape of my leaves. Im watching this tutorial and at one point it says to go in and select all the leaves and change the Pivot Center from Median to Individual Origins, which i did. When i try to scale the leaves on the X, it scales them based on the Global axises, not the local object specific axises. In the video it works fine but for me it doesnt. Did they break this in 2.6? Switching the Transform Orientation doesnt do anything either.


Try pressing X twice (S X X)

Didnt do anything different. I tried making 3 cubes, rotating them all different, selected all 3 and then hit S, X, X and it worked they way it should.